Specific Learning Outcomes Students will: 1. Define the purpose and audience for an animation. 2. Discuss various types of animation. 3. Create a storyboard. 4. Choose frame rate and screen size based on use of animation. 5. Create animation objects. 6. Import object files. (Examples: graphics, sound…) 7. Morph an object through distortion or deformation. 8. Create and use a timeline. 9. Animate objects by using timeline effects, layers, or frames. 10. Incorporate interactive features to control an animation. (Examples: buttons, counters...) 11. Critique and suggest improvements for an animation, using given criteria. 12. Accept a critique of an animation and make changes based on the feedback. |
2-D Animation >