2-D Animation 35S Course Outline


Welcome to 2-D Animation 35S!

In this course we'll do three main things, including exploring animation in two different forms.
  1. Storyboarding,
  2. The traditional draw-a-picture-and-take-a-photo-of-it method of animation, and
  3. Flash animation.

Assignments

The assignments will include but are not necessarily limited to:
  1. Making a storyboard.
  2. Drawing an animation
  3. Shooting an animation
  4. Creating a simple, automated Flash animation
  5. Text effects - creating a banner
  6. Acceleration and deceleration
  7. Acceleration, deceleration, and deformation using a bouncing ball
  8. Animating multiple objects
  9. Grouping objects
  10. Reusing groups/movies
  11. Planning a Flash animation
  12. Creating a full fledged Flash animation
  13. Human and animation interacting

Evaluation

There will be no exam in this course.
Each assignment will be graded separately and the results added together. Projects with a higher total point value will generally be worth more of your final grade than those with a lower point value.
Assignments                100%
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